Sims 3 Macbook Pro
Sims 3 Macbook Pro
I just bought my 15' Macbook Pro last year before I left for college. Here are some of my specs: Intel Core 2 Duo, GeForce 8600M GT, 2.6 GHz, Memory: 4 GB SD RAM, 250GB Hard Drive. Will I be good for running Sims 3? It won't be slow will it?
SSD Storage Make quicker work of everything. The 13-inch MacBook Pro includes a solid-state drive that’s blazing fast, with sequential read speeds up to 3.0GB/s. 10 The standard configurations have twice the capacity of the previous generation (256GB, 512GB, or 1TB), and with up to 4TB of storage, you can take all your photos and videos with you no matter where you go. Aug 16, 2015 2015 Macbook Pro 13 inch Sims 3 Gaming Test SERGE. Unsubscribe from SERGE? 2015 Macbook Air Sims 3 + Expansion Gaming TEST - Duration: 4:01. SERGE 22,224 views. These are the requirements for The Sims 3: Hard Drive Space: 6.1 GB of hard drive space, with at least 1 GB additional space for custom content and saved games Operating System: Mac OS X 10.5.7 Leopard or higher Processor: Intel Core Duo Processor RAM: 2 GB RAM Video Card. Ive recently purchased the sims 3 for my mbp 17'. After playing this game for a few minutes, I notice the laptop getting really hot on the top left corner near the keyboard. Ive got iStat Menus (to monitor CPU temperature) installed and it indicates my CPU heat temperature to be 80-85 Celsius when the game is on.
Developer: Maxis
Release date: 2000
Version: 1.0 + Full Game
Interface language: English
Tablet: Not required
Platform: PPC/Intel universal
To bookmarksThe Sims is a strategic life simulation video game developed by Maxis and published by Electronic Arts in 2000. It is a simulation of the daily activities of one or more virtual people ('Sims') in a suburban household near a fictional city. Players control customizable Sims as they pursue career and relationship goals. Players can also use their Sims' income to renovate their living space, purchase home furnishings, or clothing for their household. Players can also choose to pursue a social and successful life.
The game's development was led by Will Wright and the game was a follow-up to Wright's earlier SimCity series; Wright was inspired to create the game by Christopher Alexander's 1977 book A Pattern Language, and Scott McCloud's 1993 book Understanding Comics later played a role in the game's design. Seven expansion packs were released from 2000 to 2003, each of which added new items, characters, skins, and features.
Upon release, it garnered generally positive reviews and was described by Wright as being successful in attracting casual and female gamers. It also won several awards, and placed 31st on Time's The 50 Best Video Games of All Time list. Several sequels were released - The Sims 2 in 2004, The Sims 3 in 2009, and The Sims 4 in 2014.
Gameplay
The structure of the game is actually an agent-based artificial life program. The presentation of the game's artificial intelligence is advanced, and the Sims will respond to outside conditions independently, though often the player's intervention is necessary to keep the Sims on the right track. The Sims technically has unlimited replay value, in that there is no way to truly win the game, and the player can play over and over indefinitely. It has been described as more like a toy than a game.
Screenshots from the game The Sims 1
- Mac OS X or 9
Download more games for Mac OS:
Developer: Maxis
Release date: 2000
Version: 1.0 + Full Game
Interface language: English
Tablet: Not required
Platform: PPC/Intel universal
To bookmarksThe Sims is a strategic life simulation video game developed by Maxis and published by Electronic Arts in 2000. It is a simulation of the daily activities of one or more virtual people ('Sims') in a suburban household near a fictional city. Players control customizable Sims as they pursue career and relationship goals. Players can also use their Sims' income to renovate their living space, purchase home furnishings, or clothing for their household. Players can also choose to pursue a social and successful life.
The game's development was led by Will Wright and the game was a follow-up to Wright's earlier SimCity series; Wright was inspired to create the game by Christopher Alexander's 1977 book A Pattern Language, and Scott McCloud's 1993 book Understanding Comics later played a role in the game's design. Seven expansion packs were released from 2000 to 2003, each of which added new items, characters, skins, and features.
Sims 3 Macbook Download
Upon release, it garnered generally positive reviews and was described by Wright as being successful in attracting casual and female gamers. It also won several awards, and placed 31st on Time's The 50 Best Video Games of All Time list. Several sequels were released - The Sims 2 in 2004, The Sims 3 in 2009, and The Sims 4 in 2014.
Gameplay
Sims 4 Macbook Pro
The structure of the game is actually an agent-based artificial life program. The presentation of the game's artificial intelligence is advanced, and the Sims will respond to outside conditions independently, though often the player's intervention is necessary to keep the Sims on the right track. The Sims technically has unlimited replay value, in that there is no way to truly win the game, and the player can play over and over indefinitely. It has been described as more like a toy than a game.
Screenshots from the game The Sims 1
Sims 3 Macbook Pro 15
- Mac OS X or 9
Sims 3 On Macbook Pro
Download more games for Mac OS:
Sims 3 Macbook Pro