Software Made By Apple

Software Made By Apple

февраля 14 2021

Software Made By Apple

Apple Inc.

Global Nav Open Menu Global Nav Close Menu; Apple; Shopping Bag +. A video of one of the SUVs being used to test Apple's self-driving software. German website Manager Magazin claims that Apple's industrial design group has created prototypes of a van with black.

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Steven Levy
Senior editor, Newsweek, New York City. Author of Artificial Life: A Report from the Frontier Where Computers Meet Biology and others.
Alternative Titles: Apple Computer, Inc.

Apple Inc., formerly Apple Computer, Inc., American manufacturer of personal computers, computerperipherals, and computer software. It was the first successful personal computer company and the popularizer of the graphical user interface. Headquarters are located in Cupertino, California.

Computers and Technology Quiz
Which of these education-oriented computer languages was developed by Niklaus Wirth?

Garage start-up

Apple Inc. had its genesis in the lifelong dream of Stephen G. Wozniak to build his own computer—a dream that was made suddenly feasible with the arrival in 1975 of the first commercially successful microcomputer, the Altair 8800, which came as a kit and used the recently invented microprocessor chip. Encouraged by his friends at the Homebrew Computer Club, a San Francisco Bay area group centred around the Altair, Wozniak quickly came up with a plan for his own microcomputer. In 1976, when the Hewlett-Packard Company, where Wozniak was an engineering intern, expressed no interest in his design, Wozniak, then 26 years old, together with a former high-school classmate, 21-year-old Steve Jobs, moved production operations to the Jobs family garage—and the Silicon Valley garage start-up company legend was born. Jobs and Wozniak named their company Apple. For working capital, Jobs sold his Volkswagen minibus and Wozniak his programmable calculator. Their first model was simply a working circuit board, but at Jobs’s insistence the 1977 version was a stand-alone machine in a custom-molded plastic case, in contrast to the forbidding steel boxes of other early machines. This Apple II also offered a colour display and other features that made Wozniak’s creation the first microcomputer that appealed to the average person.

Commercial success

Though he was a brash business novice whose appearance still bore traces of his hippie past, Jobs understood that in order for the company to grow, it would require professional management and substantial funding. He convinced Regis McKenna, a well-known public relations specialist for the semiconductor industry, to represent the company; he also secured an investment from Michael Markkula, a wealthy veteran of the Intel Corporation who became Apple’s largest shareholder and an influential member of Apple’s board of directors. The company became an instant success, particularly after Wozniak invented a disk controller that allowed the addition of a low-cost floppy disk drive that made information storage and retrieval fast and reliable. With room to store and manipulate data, the Apple II became the computer of choice for legions of amateur programmers. Most notably, in 1979 two Bostonians—Dan Bricklin and Bob Frankston—introduced the first personal computer spreadsheet, VisiCalc, creating what would later be known as a “killer app” (application): a software program so useful that it propels hardware sales.

While VisiCalc opened up the small-business and consumer market for the Apple II, another important early market was primary educational institutions. By a combination of aggressive discounts and donations (and an absence of any early competition), Apple established a commanding presence among educational institutions, contributing to its platform’s dominance of primary-school software well into the 1990s.

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Competition from IBM

Apple’s profits and size grew at a historic rate: by 1980 the company netted over $100 million and had more than 1,000 employees. Its public offering in December was the biggest since 1956, when the Ford Motor Company had gone public. (Indeed, by the end of 1980, Apple’s valuation of nearly $2 billion was greater than Ford’s.) However, Apple would soon face competition from the computer industry’s leading player, International Business Machines Corporation. IBM had waited for the personal computer market to grow before introducing its own line of personal computers, the IBM PC, in 1981. IBM broke with its tradition of using only proprietary hardware components and software and built a machine from readily available components, including the Intel microprocessor, and used DOS (disk operating system) from the Microsoft Corporation. Because other manufacturers could use the same hardware components that IBM used, as well as license DOS from Microsoft, new software developers could count on a wide IBM PC-compatible market for their software. Soon the new system had its own killer app: the Lotus 1-2-3 spreadsheet, which won an instant constituency in the business community—a market that the Apple II had failed to penetrate.

Macintosh and the first affordable GUI

Apple had its own plan to regain leadership: a sophisticated new generation of computers that would be dramatically easier to use. In 1979 Jobs had led a team of engineers to see the innovations created at the Xerox Corporation’s Palo Alto (California) Research Center (PARC). There they were shown the first functional graphical user interface (GUI), featuring on-screen windows, a pointing device known as a mouse, and the use of icons, or pictures, to replace the awkward protocols required by all other computers. Apple immediately incorporated these ideas into two new computers: Lisa, released in 1983, and the lower-cost Macintosh, released in 1984. Jobs himself took over the latter project, insisting that the computer should be not merely great but “insanely great.” The result was a revelation—perfectly in tune with the unconventional, science-fiction-esque television commercial that introduced the Macintosh during the broadcast of the 1984 Super Bowl—a $2,500 computer unlike any that preceded it.

Quick Facts
date
  • 1976 - present
related people
did you know?
  • Co-founder Ronald Wayne sold his 10% stake in Apple for $800.
  • Apple was founded on April Fool's Day in 1976.
  • The Apple logo was designed with a bite so that it wouldn't be mistaken for a cherry from afar.
  • Apple's market cap is greater than the GDPs of the Netherlands, Switzerland, Saudi Arabia, Sweden, and Norway.
  • In 2011, Apple's financial reserves were greater than the U.S. Treasury's operating cash balance.

Membership includes all the tools, resources, and support you need to create and deliver software to over a billion customers around the world on Apple platforms.

Software and Tools

Beta OS Releases

Download and install beta versions of operating systems so your apps will be ready for the latest public releases.

  • iOS beta
  • iPadOS beta
  • macOS beta
  • watchOS beta
  • tvOS beta

Tools

Gain full access to a comprehensive set of tools to configure app services, manage your development teams, and submit new apps and updates.

Xcode
The Xcode integrated development environment (IDE) includes everything you need to build and upload apps for iPhone, iPad, Mac, Apple TV, and Apple Watch.

App Store Connect
Easily submit and manage your apps on the App Store.

  • Create App Store product pages.
  • Test apps with TestFlight by inviting up to 10,000 external testers using a public link or their email address.
  • Submit apps for review.
  • Create promotional offers and promo codes.
  • Set up pricing, subscriptions, and availability.
  • Offer pre-orders and app bundles.
  • Get app thinning and up to 20GB of on-demand asset storage per app.
  • Manage your team.
  • Respond to reviews.
  • View app analytics to measure your app’s performance with data you won’t find anywhere else.
  • View sales and trends.
  • View and download payments and financial reports.
  • Access App Store Connect tools with a REST API.

Transporter
Easily upload your binary to App Store Connect.

Download Apple Software

Certificates, Identifiers & Profiles
Enable development, distribution, and services for your app.

CloudKit Dashboard
Get a detailed view of your app’s server activity with CloudKit.

Create ML
Build, train, and deploy machine learning models with no machine learning expertise required.

MapKit JS Dashboard
Track your website’s use of Apple Maps services.

Reality Composer
Quickly prototype and produce content for AR experiences.

Reality Converter
Convert, view, and customize USDZ 3D objects on Mac.

Snapshots Studio (beta)
Customize static map images for your website.

SF Symbols
Choose from thousands of configurable symbols for use in your apps.

Classroom and Schoolwork
Test your educational apps that work with the Classroom and Schoolwork apps.

And more...

Services and Capabilities

Build your apps with a comprehensive set of services and capabilities that let you deliver advanced features to your users. Apple hardware, software, and services integrate tightly so you can build intuitive, multi-faceted experiences that are genuinely seamless.

Software made by apple watch band

AirPlay
Let users wirelessly stream content from their iPhone, iPad, or Mac.

AirPrint
Deliver photo and document printing in your iOS apps and macOS apps without the need to download or install drivers.

App Clips
Let users start and finish an experience of your app in seconds.

Apple Pay
Accept payments for goods and services in your apps and on the web.

Software Made By Apple Watch Bands

ARKit
Build unparalleled augmented reality experiences for iOS and iPadOS.

Business Chat
Connect with your business customers directly within Messages.*

CarPlay
Bring audio, messaging, VoIP, navigation, vehicle-specific controls, and more to drivers.*

CloudKit
Store your app’s data in iCloud and keep everything up to date across apps and on the web. Membership includes up to 1PB of free storage for each app.

Core ML
Integrate a broad variety of machine learning model types into your app.

Face ID and Touch ID
Let users access your app content easily and securely.

FairPlay Streaming
Content providers, encoding vendors, and delivery networks can encrypt content, securely exchange keys, and protect playback on iOS, tvOS, and macOS.*

GameKit
Add leaderboards, achievements, matchmaking, challenges, and more.

Handoff
Provide continuity for users with multiple devices by supporting Handoff in your apps and websites.

HealthKit
Deliver informed health and fitness solutions.

HomeKit
Allow users to communicate with and control connected accessories in their home.

In-App Purchase and Subscriptions
Offer customers extra content and features within your app with StoreKit.

Mac Catalyst
Build a native Mac app using the Xcode project of your current iPad app.

MapKit
Integrate Apple Maps into your apps and websites.

MusicKit
Let users play Apple Music and their local music library from your website and iOS or Android apps.

Network Extensions
Customize and extend core networking features of iOS and Mac.

PassKit
Let users view passes in your app, add them to Wallet, send them via email, or post them on the web.

Push Notifications
Send local and push notifications to keep users informed of timely and relevant content.

SiriKit and Shortcuts
Help users quickly accomplish tasks related to your app with their voice or with a tap.

Sign in with Apple
Let users sign in to your apps and websites using their Apple ID.

ResearchKit and CareKit
Create apps that deliver medical insights for researchers, doctors, and patients.

System Extensions and DriverKit
Provide additional capabilities, such as network extensions and endpoint security, create device drivers for Mac.

Widgets
Deliver a small amount of timely, useful information or app-specific functionality across iOS, iPadOS, and macOS.

And more...

Distribution

App Store

The App Store makes it easy for over a billion customers on iPhone, iPad, Mac, Apple TV, and Apple Watch to discover and download your apps, games, and sticker packs. And with Apple Arcade on the App Store, you can be a part of a game subscription service unlike any other*.

Best Apple Software

  • Reach customers in 175 countries or regions.
  • Keep 70% of your sales proceeds or 85% for qualifying subscriptions.
  • No hosting fees.
  • Worldwide payment processing is handled by Apple. Users can pay with credit or debit cards, carrier billing, digital wallets, or App Store and iTunes gift cards, depending on their region.
  • Submit an unlimited number of apps and updates.
  • Be considered for featuring in an editorial list or story.
  • Automatic updates let users opt in to always download the latest version of your apps.
  • Have your in-app purchase hosted by Apple for a seamless user experience, and easy distribution and restoration of purchases.

Apple Business Manager and Apple School Manager

All apps on the App Store are also available in volume for businesses and educational institutions in select countries and regions.

  • Choose to provide a discount for educational institutions.
  • Privately offer custom apps you’ve made for specific organizations.
  • Organizations can also privately distribute their proprietary apps to employees.

Apple Software For Iphone

Ad Hoc

A limited number of users can install your app directly on their Apple devices for testing and internal distribution.

  • iPhone (100 per membership year)
  • iPad (100 per membership year)
  • iPod touch (100 per membership year)
  • Apple Watch (100 per membership year)
  • Apple TV (100 per membership year)

Developer ID

Apple Software For Pc

Distribute your Mac apps, plug-ins, and installer packages outside of the Mac App Store by signing them with a Developer ID certificate and having them notarized by Apple. This lets Gatekeeper on macOS verify that your software is from a trusted developer and is safe to install.

Events and Support

Developer Events
Learn how to take your apps to the next level with technical details and guidance from Apple experts at events for program members.**

Technical Support
Request code-level support from technical support engineers who can help troubleshoot your app’s code or provide solutions that will fast-track your development. Two incidents per membership year are included. Any member of a team can purchase additional support for $99 per two incidents.

Developer Forums
Ask questions and respond to posts on developing for Apple platforms with Apple engineers and other developers.

Membership Support
Get help by phone or email on account management, tools, and distribution, at no cost.

Software Made By Apple

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